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OpenGLBook.com is a free OpenGL programming tutorial for learning OpenGL 4.0 (or 3.3 compatible code) sample, if users with access to OpenGL 3 / DirectX 10 level hardware.
also two book sources I don't know how to add them, they're from the library
Elementary introduction to the laws of measurements via making measurements and, observing collections of measurements to properties of measurements.
Fernando Baez #4 11 B
Systematic introductory course on statistical methods