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OpenGLBook.com is a free OpenGL programming tutorial for learning OpenGL 4.0 (or 3.3 compatible code) sample, if users with access to OpenGL 3 / DirectX 10 level hardware.
also two book sources I don't know how to add them, they're from the library
Elementary introduction to the laws of measurements via making measurements and, observing collections of measurements to properties of measurements.
Systematic introductory course on statistical methods